Get inspired, gain new perspectives, and learn the things that will push you to your next level!
I’m a big fan of diversifying where you get your learning. Yes I’d like you to learn from the videos I’ve crafted for you, but there’s so many amazing educators with incredible perspectives to share. So be sure, to explore when it comes to where you receive your training. I do have favorites, and strategic ways on how I use them. In week 11 of the program we talk all about this. Tools, People, and Tactics. You’ll learn how to balance your intake of information and turn your learnings into a fun routine filled with actionable execution strategies that help you grow no matter how busy you think you are.
Practical UX Weekly (Season 2)
Ever wondered how other UX designers troubleshoot problems and juggle conflicting priorities? In this series, Drew Bridewell shares knowledge about how to apply basic UX design principles to real-world projects. Drew discusses his daily workflow, shares tips and tricks for presenting your work and collaborating with others, and walks you through a day in the life of a product designer. Tune in and start looking at your own design projects in a new light. To continue the conversation with Drew and other user experience professionals, join Drew's Practical UX: Lessons from the Trenches LinkedIn group.
UX Skills
The Race to the draft 3m 43s
Storyboarding in user experience design 10m 9s
The art of creating a successful presentation 10m 19s
Building a case study 4m 24s
Designing a workshop 4m 0s
Workflow map fundamentals 4m 10s
Facilitating remote meetings 4m 6s
Embracing Practice in Product Design 3m 41s
Naming fundamentals 3m 45s
Icebreakers in UX design 4m 15s
Product Design
The roles in user experience design 11m 10s
InVision Freehand introduction and tips 4m 32s
Introduction to UX design: The basics 4m 58s
Problem-solving in UX design 3m 57s
Transitioning roles in design 5m 20s
Adopting a culture of design 5m 3s
Project kickoffs: Setting you, your team, and your company up for success 9m 2s
Mentoring designers 4m 6s
Creating better 1:1s 4m 46s
Design Systems
Design systems: What they are and what they do 9m 45s
Building a case to invest in design systems 8m 21s
Conducting the modern-day design audit 8m 22s
Setup essentials: Getting started 9m 34s
Developing the information architecture of your design system 7m 44s
The workflow of designing a component 4m 47s
Practical UX Weekly (Season 1)
To continue the conversation with Drew and other user experience professionals, join Drew's Practical UX: Lessons from the Trenches LinkedIn group.
UX Skills
What skills do people really need for UX? 5m 5s
Sharing your design perspective within the team and beyond 5m 31s
5 tips to improve your user experience design skills 6m 6s
A day in the life of a product designer 6m
Interviewing designers: tips, tricks, and things to avoid 6m 56s
Acing your next design interview 9m 54s
How to win when working remote 8m 30s
Behind the role of a user experience designer 6m 40s
Wireframing best practices 5m 57s
Product Design
Designing a responsive web product 7m 46s
Responsive web techniques: Creating box studies 4m 44s
Product design at scale: Short and long term design thinking 4m 13s
The workflow of a product designer 8m 48s
Pitching your next user experience idea 10m 13s
Designing for context first 4m 53s
Pretty doesn't mean functional 4m 19s
Practical tools for every UX designer 5m 36s
Thinking design systems 6m 23s
Managing expectations 4m 40s
Case Studies
Case Study: Course page 3m 38s
Case Study: Reminder feature 4m 37s
Case Study: Signup flow 3m 13s
Case Study: Orientation feature 4m 52s
Case Study: Responsive navigations 6m 32s
Case Study: Member homepage 6m 37s
Communication & Collaboration
Investing in relationships with your team and beyond 7m 25s
Working closely with product managers 6m 15s
Facilitating workshops with your team 6m 46s
Working through change 4m 50s
Design critique fundamentals 8m 9s
Sweating the details in UX 5m 24s
Capture your wins 3m 41s
Capturing your product bugs or new ideas 6m 14s
Storytelling in user experience design 6m 21s
Working with user experience researchers 4m 6s
Redesigning your meetings 6m 12s
Articles
Interviews, thoughts, and perspectives
Here you will find my collection of thinking around certain topics in design.
Farewell InVision: The exposure, learnings, and a few insights from my last year
“Life is like a box of chocolates, but with tech, you now know what you’re going to get.”
Forest Gump had the famous line “Life is like a box of chocolates, you never know what you're going to get” but in 2019 you can pick from a hundred brands of chocolate, pick exactly what type of chocolates you want and even plan to get that box delivered.
Shoot, they might even be biodynamic!
Experiences have most definitely improved over the last 25 years since Forest Gump was released.
Today, we don’t get to choose 100% of everything we get in life, but I definitely believe we can impact it, manipulate it, have a change of course, and pivot. We can keep our life moving in a direction that feels good, that’s fulfilling, and that drives us to be better for ourselves, our family, and the community we’re apart of.
This past year and a half I‘ve been working at InVision as a Senior Design Specialist.
My role was to be a strategic partner to help elevate design through coaching, workshops, design talks while sharing methods and practices around design thinking, design systems, and collaboration.
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The value of investing in design systems
You’re in a room filled with a team of some of the smartest people you’ve ever met.
Maybe there are a few product managers, a handful of engineers, a couple of designers.
You’ve been working night and day to ship the next big redesign of your product. It solves countless problems thanks to weeks and weeks of user testing, and you were even able to improve the end-to-end experience.
You’re satisfied with your work, and the company is praising you and your team for delivering what you promised.
Eventually, you all come back together for a retrospective on what went well, what didn’t go so well, and what could be improved.
You hear a fellow team member say, “I think we need to build a design system.” Others nod their heads. Then you see the lead product manager stand up and ask, “Why?”
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Abstracts — An Interview with Drew Bridewell
Drew answers 10 questions in this epic interview!
Abstracts — A curated perspectives section with seasoned artists from the fields of Design, Art, Motion Graphics & Advertisement. Hear from the experienced and creative, as they share their ‘art’ process and sources of inspiration.
How to show up when working from home
1. Start with your mindset
2. Build trust by share frequently
3. Consider building some new habits
4. Communication frequency
5. Get the right technology
6. Reflect on how things are going
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Design with Us
Our newest show, Design with us is a creative story about a father and son who had a vision to create a video game. In this series Drew and Jude do what it takes to learn the in’s and out’s of building, designing, and managing a #roblox video game. They’ll learn, they’ll be challenged, and they’ll push their skills to another level!
Join Drew and Jude as they work together to bring their ideas to life.
Season 1 – Let’s design a game
- E1 – Getting Started
- E2 – Getting Organized
- E3 – Design Brief
- E4 – Player Experience – Part 1
- E4 – Player Experience – Part 2
- E5 – Research, Player Experience, Point System
- E6 – Rollerworld Logo Design
- E7 – Let’s design a presentation
- E8 – UX Design problem solving methods and asking the right questions
- E9 – Interaction Patterns
- E10 – Interaction Design
- E11 – Interaction Design Continued…
- E12 – Next Steps